Payday 2 how to download restoration mod






















This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. A guide to the total game overhaul present in Restoration Mod. New enemies, major balance changes, brand new maps, and more! This item has been added to your Favorites. Created by. Rhynne Offline. Zdann Offline. SC Offline. Teacyn Offline. Ravicale Offline. Reno Offline. Languages: English.

Guide Index. General Gameplay. General Gameplay, Section 2. Captains and their Lackeys. Captains and their Lackeys, Section 2. Cops and Mercs. Titan Enemies: Elite Assault.

Difficulty Changes. Pro Jobs: The Extra Step. Holdout and Crime Spree. Perk Decks. Perk Decks, Section 2. Perk Decks, Section 3. Breakpoints, Section 2. Miscellaneous Features. Incompatible and Included Mods. Recommended mods. Closing notes. Many instant-failure states in stealth have been removed or severely toned down to allow for more counterplay. Details can be found below. These include: Answering Pagers and not being believed massive increase.

Killing guards. More Suspicion increase if an alerted guard is killed outside of the "grace period" of roughly one second. Pagerless guards like Bikers do not activate this. Being detected by cameras massive suspicion increase, no longer automatically calls an alarm Suspicion increases the speed at which everything detects you as it increases.

At high suspicion levels guards and cameras will detect you incredibly fast on higher difficulties. Once it has reached max represented by a full meter on your hud , an alarm will automatically be sounded after 60 seconds.

Civilians or Guards calling the police and other 'call in' alarms such as lasers and panic buttons will still instantly sound alarms. The maximum suspicion decreases as difficulty increases, but actions give the same amount of suspicion on all difficulties.

In addition, pager mechanics have been overhauled. If you melee kill an unalerted guard or melee kill them within a very short window after being alerted , they will not activate a pager. They will still trigger guard respawns if the map has them.

Pager count has been modified based on difficulty. Mayhem difficulty and below have 4 pagers. Death Wish has 3. Death Sentence has 2. You will be given a special voice line on the last pager you are believed on. Answering additional pagers will cause a huge suspicion increase, but it is still smaller than not answering or dropping.

We have restored enemy "Guard Idle Chatter" lines for use during stealth. This means guards will occasionally remark about what's happening. You can use this to locate them. Detection range on most non-player stuff has been overhauled. There's too many changes to list here, but generally speaking most objects have shorter detection ranges. In vanilla most of them can be seen from farther away than players or dead bodies!

Most notably, lootbags have much shorter detection ranges. Dead bodies, tied civilians, and dominated guards have not been changed. Guards will no longer alert the instant they can see a broken camera. A specific guard will be chosen to inspect the camera, and will alert at the end of an animation.

This allows you to use cameras as a lure. In addition, on very low difficulties, the guard will not alert at all off of the first couple of cameras. Dominated guards will no longer trigger a pager response prompt similar to older versions of Payday 2 stealth.

However unlike older Payday 2 stealth you cannot use "Joker" while in stealth to allow yourself to clear entire maps of guards, they cannot be moved, and their death will trigger a pager prompt as normal. This is only to act as a temporary solution to dealing with guards in stealth and often times cannot be used extensively beyond this due to other changes made to stealth.

Dominating a guard will also trigger inspectors as well, and you cannot dominate more than 4 guards at a time. Guards will become alert from suspicious sights faster on higher difficulties, can see suspicious sights from farther distances, and it will also take longer for suspicion buildup to return to 0.

The values for these multipliers are below: Deathwish : 1. Death Sentence : 1. These do stack with detection risk multipliers, so if you're high detection risk on Death Wish and Death Sentence guards can see you from incredibly far away and detect you extremely fast.

When stacked with high Suspicion they very well may see you effectively instantly. Starting with the Deathwish difficulty, pager operators will sound the alarm much faster if a pager is not answered and it will take longer overall to answer a pager on the ground.

Deathwish : Pagers will take Sentry guns will pacify all civs in a decently large radius around them in stealth. You receive additional cable ties in solo to make up for missing players. Cable Guy amplifies this. You receive additional Body Bags as well. Civilians that are pacified in stealth will now be marked with a green exclamation point, it will change to red when they are no longer pacified and can sound the alarm. Damage dealt against "cool" or unalerted enemies will no longer be a guaranteed kill.

This is to enforce taking into account the damage a weapon deals even in stealth scenarios as well as promoting headshots even in this environment. This includes melee weapons, so you may want to bring a more powerful one if you're going to go for no-pager kills. New Security. The limited intel we have suggests that they're the largest PMC in the world, although we have heard rumors they are simply puppets controlled by a larger organization with unknown intents.

Their activities are almost completely hidden from the public eye via bribery, intimidation, and stealth. What little of their activities that have been seen by the public gets passed off as "Private Security" or as government agents, although the truth couldn't be more different. Murkywater commands a large-scale private army rivaling the official US army in size. While little is known of this army, the intel we've gathered suggests that they are very similar in size and tactics to the likes of the FBI and GenSec forces.

It's likely that if you hit any targets controlled by Murkywater, these are the guys that will come after you rather than the cops. They will likely be very similar to the normal assault forces you deal with. An anonymous buyer approached them and offered to acquire them. OMNIA agreed, and were purchased. However, they almost immediately went dark. Their logo was removed from everything it had been on, their research was wiped clean from the public eye, and they seemingly vanished.

No further news was heard from them until the unveiling of the Titandozer in early Since then, OMNIA has rolled out countless new military technologies that are being used to fight wars and crime, and most likely are also seeing use in some shady operations.

Below are a few of the units you can expect to see in game. Boot up the heist to see the rest. In addition to a reworked Captain Winters, the roster of captains in has been expanded to include one for each season- each offering distinct challenges to overcome. Captain Summers and Crew. This guide won't go into the exact details of each unit, but it will give you a general idea of who they are and what they do.

Further below, Damage Breakpoints are listed to give you an idea how much each enemy will take before going down. Ability Changes to Vanilla units. Restoration Mod contains a massive assortment of new Titan Units which serve as the greatest threats you will be facing. They're stronger than normal units, rarer, and many of them have powerful unique abilities or weapons.

They use high-powered LMGs and automatic shotguns, and have heavy but not bulletproof armour and move with unprecedented speed. Titan SWATs are lightly resistant to melee and explosive damage. Titan SWAT are unable to be dominated. They can be easily identified by their glowing Visors, which come with an integrated HUD to improve their accuracy and target identification ability. They are not as devastating as typical sniper rifles, but as a tradeoff can be used while moving and can be aimed without the use of a laser sight.

Could not load tags. Latest commit. Git stats 5, commits. Failed to load latest commit information. View code. Restoration Mod Credits. Restoration Mod Restoration Mod is a multi-functional mod that restores an older version of Payday 2's HUD, as well as offers a Total Game Overhaul aimed at restoring the good parts of old Payday 2 while implementing the good parts of new Payday 2 seamlessly along with some new, fully custom content, and a few other small cosmetic features.

Zdann: Major asset contributions. Splish: Asset and sound contributions. Rex: Asset contributions and level design. Fuglore: Doing all the crazy AI and tactic changes.

Ravicale: Major contributions to player side code and balance. Joe: Providing the basis for the Federales Beatcops. Finale: Providing feedback during development. Scruffy: Voicing the Grenadier. Skwuruhl: fixing stance modifiers and making spread work better. Whurr: Major heist edits. Originally posted by Raav :. Originally posted by Dougley :. Last edited by Rhynne ; 24 May, am. Per page: 15 30 Date Posted: 29 Mar, pm.

Posts: Start a New Discussion. Discussions Rules and Guidelines. How big is this mod? Is there any way to disable alpha hud interaction circle. Any advice on what to put the shotgun ammo on? Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.



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